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As many of you already know, the last keynote of apple introduced the brand new iPhone 5 where one of the biggest change, pops up at plain sight: a weird aspect ratio. Since they decided leaving width exactly as is predecessor, they added about 176 pixels of heigh making the new resolution to be 640 x 1136. [...]
There are numerous ways to structure the code and project for you web application, and you can put as much or as little thought as you like into architecting. But it is usually a good idea to follow to common patterns because it will make your code easier to manage and easier for others to [...]
We are getting to the end of this series of performance tips and the most used performance tool could not be left out. We previously talked about loops, data structures, memory management, and even why we don’t consider that premature optimization is the root of all problem. So lets get down to business and start taking of [...]
It’s very common listening among php developers that premature optimization is the root of all evil. And in certain point makes some little sense. However, implementing good practices and having a good understanding of the language programming makes the difference between a standard developer and a good one. Why then don’t try to learn and write optimized [...]
Hello again, and welcome to the video games posts! Let’s continue with our short history. Nothing much happened between 2005 and 2009, when Pixelatom was born. Basically it was the first two guys plus Lucas Zallio, a guy who loved video games too! It was time to start again with the adventure. We began with [...]
We are already working on the next version of our PHP framework called linxPHP, and I wanted to share with you guys a little bit of our thoughts and the experience we are acquiring when working on such particular project which requires a lot of reading and learning. One of the objectives of the version 2 [...]
Continuing with php performance tips post series I started last week, today I gonna talk about one of those things that directly impact into the performance of a PHP script specially when using frameworks When using frameworks we usually see how easy and practical is adding useful functions and attributes to the controllers and/or to the models [...]
Once one starts to work with Memcached in PHP quickly realises that there are two very similar, but yet different, names around the subject, and it takes time and a lot of reading to realize what are the differences between Memcache and Memcached, and what these words means. First of all, one needs to know what [...]
Hello everybody, welcome to the fun part of the blog! I’ll start the video games posts by doing a quick review of the games we made so far. We’re still learning this cool art, so feedback, comments and insults are welcome! Origins Let’s start from our origins, initially we weren’t Pixelatom, but a small group [...]
I’ve learned OOP in college with C++. This language has Multiple inheritance, which I found pretty handy by that time, and I got very used to it when doing OOP. When PHP finally implemented OOP in a decent way (PHP 5.1) I found that Multiple inheritance wasn’t allowed (I never fully understood why it’s said it’s a [...]
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